![]() ![]() Players must guide Vincent, who for some reason has ram horns and is wearing nothing but his boxers, up towers of falling blocks. The majority of Catherine's gameplay takes place in the dreams of the main character, Vincent. Like Persona, it definitely has its fair share of shock-value moments, but for the sake of plot depth, it definitely isn't afraid to "go there". This game isn't overtly-sexual for the sake of being shallow. The plot and general aesthetic of Catherine constantly teeters on the edge of provocative, which has resulted in people I've recommended it to saying it looks "pervy", but I honestly found it to be a fundamental part of presenting the game's story, especially the conflict between Vincent's conscience and his sexual urges. ![]() ![]() Recently the game has also been ported to Switch, shining the spotlight on this peculiar title yet again. This re-release promised to be more than just an enhanced port of the original, being an enhanced remake with particular emphasis on a very important new character. But then I heard that the game was going to be re-released for PS4 as Catherine: Full Body. Last summer I even thought about revisiting it. So I've had my gripes with Catherine, but many years have passed since I first played it. There was just something that felt so unfair to me about how, despite my best efforts, I wasn't able to save them. I'd gone from going into the game for Persona and had come out feeling bummed that I couldn't save brand new characters that I'd grown attached to. I was just one level away from the goal, too. ![]() I got to a certain point, and after not being able to save the patrons of the Stray Sheep bar that play such a prominent role in the game's story, I stepped away from the game. Luckily, after getting into the game a bit more, I managed to set myself on the right path and started to enjoy the game for everything it had to offer.īut then something snapped in me. I was playing a puzzle game for the bits without puzzles, all because I was yearning for a completely different game. However, my initial excitement came not from the fact that Catherine was a fresh IP from the same minds as persona, but because the gameplay outside its puzzle sections offered a glimpse at what the engine of the then long-awaited Persona 5 might play like. During this year, Atlus' rather uncreatively-named " 2nd Creative Production Department" - the team behind the beloved Persona JRPG series - graced us with something unique: Catherine. Our last full year on earth, apparently, if the 2012 conspiracies were to turn out to be true. The rock band is easily recognizable thanks to DJ Love, who always sports a clown mask.The year was 2011. Sekai no Owari is pretty popular both in and outside Japan, having handled multiple anime songs like Mary and The Witch's Flower's ending theme, or the songs in the live-action Attack on Titan films. Founded up in 2007, the rock band is made of four members: Shinichi Nakajima, Satoshi Fukase, Saori Fujisaki and DJ Love. They're not too hard to make and we also have a guide for it.Īlong with the demo, Sega and Studio Zero also published the fourth trailer for Catherine: Full Body, featuring the song " Re: set" by Sekai no Owari. Here's the link to the Japanese PlayStation Store for the PlayStation 4 version, and here's the PlayStation Vita version. You'll need a Japanese PlayStation account to download the demo. Along with the puzzle parts included and their new mechanics, it shows anyone who played the original that Catherine: Full Body deserves to be called a remake. While it is quite short, the demo already features many new story scenes, some of which were already previewed. ![]()
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