![]() ![]() The install script will offer to add zShaderCacheKiller.sh & zShaderCacheMover.sh to your Steam Libaray, which can be ran from GameMode. In Konsole type curl -sSL | bash to run zShaderCacheMover Install Via Curl Messing around with 4mm method for the first time. To me, Commited bucket from 0 to reads like Resident Evil 2 (883710) did full download of transcoded video content, and Borderlands 3 (397540) got an update to the transcoded video it uses with Proton, and that could account for the larger download sizes for those games.Which is in the summer area of âSeason Springsâ 4 mini areas designed around each season. Overview of the park from top of the Hyper coaster Midsummer Nights Scream. 'mklink /j 'Original ShaderCache Location' 'New Shader Cache Location'' For Example. Now, go into CMD prompt and execute the following command. Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link. Some scenic photos of my 45k guest WIP computer killer park, Seven Seas. You can rename the old ShaderCache folder to 'ShaderCache.old' if you want, and remove the folder to another location that you can remember. Nintendo Wii U Search Search titles only. In Konsole type curl -sSL | bash to run zShaderCacheKiller Cemu doesnt use my Shadercache and makes a new one. The contents of the shader cache folder ought to be re-built automatically when the game starts. As I also duel boot with Windows 11, this also saves space as the Shader Cache is now in the same location on the SD card. My Back 4 Blood install was also using 3.5GB of Shader Cache, this I did not want to remove, instead with zShaderCacheMover, these files are now on my much larger SD card. This has had limited testing on one system, USE AT OWN RISK What results can I expect?įor me I has 16.2GB of "Other" data, running zShaderCacheKiller dropped this down to ~7GB. Rather than deleting the Shader Cache or the Compat Data, the zShaderCacheMover script will copy & symlink selected games Shader Cache & Compat Data to the SD card or External Drive that the game is stored, freeing up the Interal Storage. To free up some of the space you can delete the Shader Cache and/or the Compat(ability) Data, the zShaderCacheKiller script aims to make that process a little easier. With the 64GB verson of the Steam Deck, "Other" can quicky fill your internal SSD even if you only store Games on the SD card, this "Other" is often Shader Cache & CompatData. Script to Symlink selected games Shader Cache & Compat Data to the SD card or External Drive ![]() Script to Purge The Steam Decks Shader Cache & Compat Data Hi, does anyone have the shader cache of bayonetta 2 eur region I tried renaming and using the US ones but they get overwritten everytime. ![]()
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